Garrett Blacknova
Codex Troopers
3078
|
Posted - 2013.05.17 22:49:00 -
[1] - Quote
After hitting zero armour on the Dropship, KEEP SHOOTING. They sometimes take a few hits post-crash'n'burn, usually 2 - 3 Militia Swarms, one Forge or a couple of higher-grade Swarm volleys should be enough. Secondary mid-air explosion = kill.
Unfortunately, the previews of Uprising showed Dropships taking their killing hit, falling, and crashing, then when they crash, the kill points and credit were going to the guy who actually shot them down, but in the build we got, THAT DOESN'T HAPPEN.
If you kill a Dropship that almost instantly hits the ground and explodes, then you get the kill. If it's more than 2m from the ground, or the pilot fights for control while falling and keeps it alive a moment longer, then you only get an Assist. If it's flying high, or manages to break line of sight and drift for a while before crashing down, there's a good chance that you'll be getitng NOTHING for the kill.
Also, if I hit a moderately-tanked LAV with a Militia Swarm Launcher, and it doesn't get instapopped like the free ones do, a few AR guys can shoot the thing, one of them will get the kill, another 1 or 2 get Assists, and I GET NOTHING FOR DOING ALL THE WORK.
Solution: Two parts.
1. Dropships get less "hull" HP after death, and damage carries over into this hidden HP bar. It should be reasonable to expect a Dropship to die in mid-air from a hard enough hit (mid-tier Forge Gun at most for Militia Dropships). Also, when a Dropship hits 0 armour, that should count as the kill. It should be locked in at that moment as whoever landed the shot taking it to 0 armour having credit for the kill, even if it doesn't apply until the crash.
2. Bring back damage WP on vehicles. When a single player deals a certain amount of damage to a Dropship within a limited timeframe, that player should receive a WP bonus for "vehicle damage". This would have a whole series of important effects on how AV is handled: 2.a) Players who watch for active resists being triggered will get better rewards by not wasting their shots while the target is taking less damage. 2.b) WP rewards for the final killing blow could be reduced by a relevant amount so a lucky SMG guy with the right timing doesn't get a +150 for "killing" someone's tank. 2.c) High-tier vehicles will, as a result of their increased HP, be worth more when soloed than lower-grade vehicles, because more damage WP will be earned before the vehicle is killed. |